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C Playing Rules

All games will be played by USSSA rules, with the following exceptions:

  1. The Home team will be the official scorekeeper in all games.
  2. No organized infield practice before the games. Teams may warm up beyond the baselines or in foul territory while infield is being prepared. No live batting practice is allowed on the field or in the complex at any time. Batting nets are allowed.
  3. No smoking or tobacco use on the field or in the dugouts.
  4. Pre-game plate meeting (including coin flip to determine home team) between manager and umpires will take place 5 minutes prior to the start of the game.
  5. Time limit for all games is 70 minutes. Time begins after completion of pre-game plate meeting. Time limit could change in case of tournament interruptions and is at the discretion of the tournament director. All teams should be prepared to start their game up to 15 minutes early in case we are ahead of schedule. (This will help the tournament keep on time).
    1. No new inning will be started after 70 minutes elapsed. A new inning begins immediately upon the final (3rd) out being declared in the previous inning.
  6. Once time has expired, the game will end if the losing team is trailing by the number of allowed runs per half inning +1.
  7. Regulation games will be defined by the type of game:
    1. Pool play: Games will be 7 innings or time limit. If the game is tied at the end of regulation, it will be declared a tie.
    2. Bracket Play: Games will be 7 inning or time limit. Games that are tied at the end of regulation will use the ITB rule until a winner is declared.
  8. Unless otherwise stated, there will be NO IF games in Double elimination bracket play.
  9. Run rules: 12 runs after 3 innings; 10 runs after 4 innings; 8 runs after 5 innings.
  10. Team manager may consult with the umpires; players, sponsors and other coaches are to keep out of discussions.
  11. Roster Batting will be REQUIRED during the entire tournament.  THIS MEANS ALL AVAILABLE PLAYERS ON YOUR ROSTER THAT ARE IN YOUR DUGOUT MUST BE ON THE ROSTER.  AND YOU WILL BE REQUIRED TO TURN IN A LINE-UP CARD. Due to Missouri USSSA requiring roster batting, there are some additional rules that need to be clarified:
    1. Injury:
      1. Batter: If a batter cannot fulfill her time at bat due to injury or illness, that player will be eliminated from that entire game. Her spot will be skipped in the batting order. Teams will not be required to take an automatic out UNTIL they drop below 9 players.
      2. Runner: If a runner cannot continue her time on the bases, that player will be substituted with the last batter not on base. She will not be allowed to participate in the remainder of the game. The line-up will compress when her spot comes to bat.
    2. Ejections: A player ejection while roster batting will result in the team losing that player for the entire game. Her spot in the batting order WILL be an automatic out.
  12. Courtesy runner will be allowed for pitcher and catcher at any time. The courtesy runner will be designated as the last batter not on base.
  13. Teams can score a maximum of 5 runs per half inning for all ages.
  14. If an Illegal Pitch is called, the penalty will be ball awarded to the batter, with NO advancement of runners on base.
  15. Games will end at time limit if a team is down by more than 5 runs or what they are allotted left to score in that half inning.
  16. Teams my begin a game with 8 players. Teams may add any and all players to the end of the line-up. These players must listed on the line-up card submitted prior to the game. If the players are not present for their time at bat, their spot will be skipped until they arrive with no automatic out being charged (unless below 9 players).
  17. Game results are entered into the USSSA Online Scoring system. Seedings after pool play are determined by the USSSA Online Scoring sytem; the following procedure will be used to determine the seedings after pool play:
    i. If three or more teams are tied with the same record in a division, head-to-head may or may not be used to break ties.
    ii. Once a level of tie-breaker is used, we DO NOT revert back to any steps of the tie-breaking procedure. We will continue on down the list until all ties are broken.

    1. Highest Winning Percentage (number of wins divided by number of games with a result (ties eliminated from formula))
    2. Most Wins
    3. Head-to-Head Games (Only valid if all tied teams have played each other)
    4. Runs allowed per game (Averaged over all games played)
    5. Run differential (max of +/- 8 runs per game) (Averaged over all games played)
    6. USSSA Ranking Points
    7. Date Team Entered USSSA Database
  18. In case of a rain-shortened tournament, pool play games can be deemed official after 2 ½ innings of play (with home team winning) or 45 minutes of elapsed game time. This policy will only be used through pool play. In addition, if games are cancelled due to weather, there may be an adjustment in application of the tie-breaking procedures. This is soley up to the discretion of the tournament director.

10 & Under C Modified Rules Section
We may offer special 10C Divisions that offer a transition from 10C to 10B.  This will give teams a chance to learn to play by the 10U rules while playing against teams similar to their abilities.

  1. There will be an expanded strike zone in place for 10U.
  2. No Infield Fly Rule
  3. All other C Rules will still be in effect from above (5 Runs Per Half-Inning, Roster batting, etc.)

Rules differences from 10C Traditional:

  1. In Modified: 3 Outfielders will be used, not 4
  2. In Modified: Batter MAY advance on dropped 3rd strike
  3. In Modified: Players MAY advance more than one base per pitch not put in play.
  4. In Modified: Stealing home is allowed.